![]() ![]() We believe these changes are in line with what you want and what we want to do: exploit the finesse of the combat system mechanics as a whole to solve situations and have an unforgettable turn-based experience! If too many units were to be generated, they would be dispersed in the form of reinforcements. Overall, we have reduced the difference in the number of units between your units and the enemy units. The number of animals in a fight has been reduced to avoid waiting several turns for everyone to play: meaning there are fewer but more powerful animals. New units and passive skills have been given to your enemies, seasoned soldiers join their ranks, as well as an improved deployment system and the timeline aims to offer more interesting combat starts. If the battle seems too difficult, don't hesitate to retreat and reduce the difficulty until you find your feet.įor all modes, we wanted to keep the enemy stats curve unchanged: there's nothing more unpleasant than facing invincible monsters. From now on, your sense of tactics and strategy will have an even more decisive impact. In order to achieve this, we’ve made a lot of changes.įirst off, you can now change difficulty (survival and/or combat) during a save! You may have to be more careful in battle and perhaps rethink your team composition. Reinvigorate the late game with some added challenge.Not alter the beginning of the game/new game experience.Make the easy mode less punishing and the hard mode more challenging.We are convinced that the notion of challenge is part of the Wartales DNA. In doing so, the fragile assassin who had to be cleverly placed could, after certain levels, wander through the enemy ranks and annihilate everything. Indeed, mercenaries gain power quickly by accumulating powerful skills and ways to generate Valour points, thus allowing for new possibilities to defeat your enemies. Your feedback tends to show that the difficulty decreases over time. From the very first minute, your mercenary troop is dropped into a wild and violent world where wolves and bandits are out to get you. Please let us know your thoughts and feedback on this update and stay tuned for more news about what the future holds for Wartales.ĭo not hesitate to leave us a review if you enjoyed playing during the early access. We can’t overstate how excited we are for our players to finally discover (or rediscover) the full experience as we’ve envisioned it since development began over 3 years ago Once again, thank you for joining us on this journey. Fixed a bug preventing old saves from facing units from new factions.Fixed some items that were missing bonuses, they now have bonuses.Fixed an issue in co-op where the UI would not appear after scoring a point in Rouste.Salt Scoop now “Produces salt during each Rest if assigned to the Cooking Pot.”.Candied fruit can now be bought in the tavern in Marheim.Porridge’s recipe can now be bought in the shabby camp.Ponies’ equipment is removed before getting eaten by the party. ![]()
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